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April 8, 2012
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Don't treat us like idiots

Journal Entry: Sun Apr 8, 2012, 4:58 AM
Yesterday I browsed a little through zeldadungeon.net and came across this article:

Zelda Games are Taking Longer to Get Going

I figured I'd share it with you since I think the author is really on to something. I completely agree that it's horrible how long it takes by now to actually get into the action in a Zelda game.
About 13 years ago when I first played Ocarina of Time I was still completely new to the Zelda series and also still rather new to 3D games in general. And even though the game's atmosphere immediately captured me I did get confused here and there about controls or where to go next. But that's part of the appeal. That actually makes it feel like a real adventure and personally it helped me get immersed in the game. With a game like Skyward Sword I feel like I am constantly being reminded that I am playing a game.
In my opinion the one Zelda game that had the best introduction was Majora's Mask. (because say what you want, The Legend of Zelda had a slightly too short introduction xD) And sure, I had played OoT before it, so I was familiar with most of the controls etc but I think that even a Zelda newbie shouldn't have too hard a time to get along.
The only thing that I don't quite see like the author of the above mentioned article is the fact that Twilight Princess had one of the most boring intros in a Zelda game ever. But that's probably just my personal preference since I really enjoyed the calm atmosphere in Ordon Village and Faron Woods, so I didn't mind not having to do anything action-filled right away.
But yes, in general, the gaming industry needs to stop treating us like idiots, which is exactly what they do more and more by presenting us with terribly long introductions and tutorials. The sad thing is that sometimes Skyward Sword felt like the whole game was just one giant tutorial. :no:

So, my dear watchers, let me know what you think of this issue, I'd love to hear your opinions. :meow:



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Images & Code by *CrimsonReach
  • Mood: Peaceful
  • Listening to: my personal Zelda OST playlist
  • Reading: HP and the Deathly Hallows
  • Eating: bread with jam
  • Drinking: lemonade
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:iconcorealis:
*Corealis Apr 10, 2012  Hobbyist Digital Artist
Soooo... Ich bin gespaltener meinung um ehrlich zu sein.
Einerseits bin ich auch nicht begeistert, wenn ein Spiel mit einem ellenlangen Tutorial beginnt. Es dauert dann einfach viel zu lange, bis man selbst aktiv werden kann (also wirklich selbst alles erkunden und herausfinden kann). Andererseits bin ich über tutorials oft auch ein wenig froh. Sagen wir also mal für mich sind kurze tutorials okay, solange sie den Spielfluss nicht zu sehr behindern.
Auch bin ich der Meinung, dass die Entwickler die Tutorials vielleicht etwas länger machen und z.B. durch Phai in Skyward Sword relativ einfache stellen erklären, weil sie auch ein jüngeres Publikum ansprechen wollen, das evtl. überfordert wäre, wenn man es gleich mitten ins Geschehen wirft.
Das wirkt allerdings auf ältere Spieler, wie uns, so als ob uns die Entwickler an die Hand nehmen und durchs Spiel führen. Ich glaube, da muss eine gute balance gefunden werden.
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:iconvalasedai:
^ValaSedai Apr 10, 2012  Hobbyist Digital Artist
Deswegen wärs eben toll wenn man iwi wählen könnte. Also zB wenn man ein neues Spiel beginnt, dass man auswählen kann ob man Anfänger oder Fortgeschritten spielt, wobei dann bei Fortgeschritten die ganzen Erklärungen wegfallen :)
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:iconcorealis:
*Corealis Apr 12, 2012  Hobbyist Digital Artist
Das wäre eine gute Idee!
Ich muss ja sagen, dass ich befürworterin der Shiekah-Steine in den letzten erschienenen Zelda-Teilen war. Habe oft gehört, dass die Schwachsinn seien, aber für jüngere Spieler sind die doch super. So kann man selbst entscheiden, ob man weiter an einer Stelle knackt oder ob man sich einen Tipp holt. Keiner wird gezwungen, sich das anzusehen.
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:iconvalasedai:
^ValaSedai Apr 12, 2012  Hobbyist Digital Artist
Ja eigentlich hast du Recht. Sie hätten in SS zB die ganzen Erklärungen von Fi weglassen sollen, und einfach mehr auf die Sheikah Steine setzen sollen. Weil dann kann man sich echt selbst entscheiden.
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:iconcorealis:
*Corealis Apr 12, 2012  Hobbyist Digital Artist
Meine Rede!
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:iconviokcha:
*Viokcha Apr 8, 2012  Student Digital Artist
As everyone said before, I totally agree too. I guess that's one big point against Skyward Sword. I never understood why I hate that game so much. Yes, it's linear and quite boring at some points, but I used to feel like an idiot with Fi keeping telling me useless tips. Dude, I never finished that game lol! It's collecting dust somewhere under the TV :XD:

And it's incredibly heartbreaking for me to admit it, but Nintendo is going the same way with Mario Bros -_- I can bear with the fact I got bored of Zelda, but I couldn't live without Mario Bros D:
Reply
:iconvalasedai:
^ValaSedai Apr 9, 2012  Hobbyist Digital Artist
I think it's the other way around for me, I don't care that much about the Mario games but Zelda! :ohnoes:
Reply
:iconviokcha:
*Viokcha Apr 9, 2012  Student Digital Artist
I'm more the Mario Bros type than Zelda, so it really saddens me when I think about the very first Mario game, where you start right away on your way to save the princess. And now it's - let's say - Super Paper Mario with a long intro and way too many tutorials to explain how to fight and level up... -_-' Come on!
Reply
:iconvalasedai:
^ValaSedai Apr 9, 2012  Hobbyist Digital Artist
Yeah I guess it really is the same there. I think they're just trying to add more story etc which is kinda redundant because in the end it always mounts up to saving the princess anyway. :shrug:
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:iconviokcha:
*Viokcha Apr 9, 2012  Student Digital Artist
Exact :/ Same as Zelda. Get through dungeons, beat up Ganon and save Hyrule. What else there is to know? lol
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